Gaming
Gameplay Programmer
Category:
Gaming
As a Gameplay Programmer, you will report to the Lead Programmer and work directly with a programming team to implement game features and systems with the Unreal game engine to create a compelling experience for players.
Responsibilities
Develop and implement well-engineered, reliable, maintainable, and bug-free code using C++ in the Unreal Engine & Dreamworld
Collaborate with team members to develop various gameplay systems and features
Assist with content creation for game development and quality control of all products
Profile and optimize code
Test code and fix bugs
For more info and a full JD, please email your CV.
Location:
US, Remote
Playtest Coordinator
Category:
Gaming
Responsibilities:
• Manage the hardware and software install and upkeep for multiple internal Playtest Labs. This includes PC’s and consoles.
• Work within the project database entering and triaging tasks and distribute the captured information accordingly and follow-up on any issues that directly relate to or are otherwise impacting Playtests.
• Prop builds using multiple tools and quickly troubleshoot any issues to minimize impact on Playtests.
• Create, manage, and own a master schedule spanning multiple Teams. This includes balancing Lab time equally taking into consideration needs, deadlines, and milestones.
• Quickly react to changing needs with little to no down time.
• Coordinate, recruit attendees and lead Playtesting efforts across the entire Studio spanning groups as diverse as: Test, Production, Marketing, User Research, Localization, Business Development, but may also include special external guests as well as press.
• Actively work towards identifying and removing roadblocks that might impact Playtests. Evolve as the project evolves and learn new processes, tools, or methods as they come online.
Location:
London, UK