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Gaming

Gameplay Programmer

Category:

Gaming

As a Gameplay Programmer, you will report to the Lead Programmer and work directly with a programming team to implement game features and systems with the Unreal game engine to create a compelling experience for players.



Responsibilities


  • Develop and implement well-engineered, reliable, maintainable, and bug-free code using C++ in the Unreal Engine & Dreamworld

  • Collaborate with team members to develop various gameplay systems and features

  • Assist with content creation for game development and quality control of all products

  • Profile and optimize code

  • Test code and fix bugs


For more info and a full JD, please email your CV.

Location:

US, Remote

Playtest Coordinator

Category:

Gaming

Responsibilities:


• Manage the hardware and software install and upkeep for multiple internal Playtest Labs. This includes PC’s and consoles.
• Work within the project database entering and triaging tasks and distribute the captured information accordingly and follow-up on any issues that directly relate to or are otherwise impacting Playtests.
• Prop builds using multiple tools and quickly troubleshoot any issues to minimize impact on Playtests.
• Create, manage, and own a master schedule spanning multiple Teams. This includes balancing Lab time equally taking into consideration needs, deadlines, and milestones.
• Quickly react to changing needs with little to no down time.
• Coordinate, recruit attendees and lead Playtesting efforts across the entire Studio spanning groups as diverse as: Test, Production, Marketing, User Research, Localization, Business Development, but may also include special external guests as well as press.
• Actively work towards identifying and removing roadblocks that might impact Playtests. Evolve as the project evolves and learn new processes, tools, or methods as they come online.


Location:

London, UK

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